Alchemist's Vial Altar of the Wretched Architects of Will Arcum's Astrolabe Assassin Gauntlet Baleful Strix Barbed Servitor Bladecoil Serpent Blood Fountain Blood Servitor Bomat Bazaar Barge Brass's Tunnel-Grinder Candy Trail Circuit Mender Clockwork Servant Combat Thresher Cryogen Relic Detective's Satchel Detention Chariot Elsewhere Flask Energy Refractor Eye of Vecna Filigree Familiar Gleaming Geardrake Glimmer Lens Golden Egg Guild Globe H.E.R.B.I.E
Includes six new Leader cards, introducing fresh strategies to the game
Knowing that this is a common scenario that youll face, why not make efforts to set yourself up for it right from the start
It can go dead in the late game, but its much less likely to than something like Spell Pierce because, with four players, you regularly get turns with very high storm counts, especially when someones trying to win
Given the randomized nature of this campaign, it has made this card highly elusive and sought after
6: Gain control of target creature